

Fences can be placed at the entrances to block the hordes and other defenses can be erected. Perhaps the most major addition to the game is a “hub defense mode” in which a fort or camp must be defended from the undead as they charge the hideout. In its purest form, Dead Island: Riptide is very fun, and most of the core gameplay doesn’t require any major alterations to keep it that way. There are mild additions, such as the ability to jump from a height onto zombie heads, but this is mainly all stuff that’s been here before, and gameplay-wise, that’s not a bad thing at all. This all takes place on a sizeable open-world island that, thankfully, feels considerably less bloated than that of the original game. The core system revolves around beating down zombies with a huge number of weapons and scavenging to find gear to upgrade those weapons into more powerful versions, as well as finding the materials necessary to ensure the survival of the group. The gameplay from the first game remains largely the same in Riptide. Somewhere in there is a decent narrative, but it is buried beneath mountains of mundane plot filler. The story of Riptide is exceptionally thin and told in a curiously broken, meandering fashion.

Shipwrecked on the island of Palanai, the survivors find that the infection has spread, and they are once again in the middle of the outbreak. However, they are assailed once again by the undead, who have wrested control of the ship from a man who had intended to perform experiments on the survivors and uncover the key to their immunity. Riptide picks up almost immediately after the conclusion of Dead Island, with the survivors aboard a ship intended to take them home. “Mostly,” unfortunately, is the operative word. Riptide is a full-fledged game that feels like it mostly received the attention it deserved. However, this is certainly not full-priced DLC, nor is it a cheap cash grab. Think of it as a continuation of the original game there isn’t much in the way of new gameplay, and this stars the same characters doing most of the same things. It should be noted that Dead Island: Riptide is not, strictly speaking, a true sequel. The next installment in the series, Dead Island: Riptide, delivers similar results. Developer Techland’s Dead Island fit neatly into the latter category, blending several ideas from other zombie action games and integrating clever RPG elements for a fun but flawed adventure. Some of these entries have been very similar to each other, while others have carved out a unique niche in the genre. Everything from new franchises, to mobile game apps, to minigames in military shooters has featured the undead. Zombies have seen an impressive uptick in popularity over the past few years, particularly in the gaming scene.
